<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <title>其他 on My Blog</title>
    <link>http://localhost:1313/categories/%E5%85%B6%E4%BB%96/</link>
    <description>Recent content from My Blog</description>
    <generator>Hugo</generator>
    <language>zh-cn</language>
    
    <managingEditor>3453434429@qq.com (ArenBase)</managingEditor>
    <webMaster>3453434429@qq.com (ArenBase)</webMaster>
    
    <copyright>本博客所有文章除特别声明外，均采用 BY-NC-SA 许可协议。转载请注明出处！</copyright>
    
    <lastBuildDate>Mon, 01 Jun 2026 00:00:00 +0000</lastBuildDate>
    
    
    <atom:link href="http://localhost:1313/categories/%E5%85%B6%E4%BB%96/index.xml" rel="self" type="application/rss&#43;xml" />
    

    
    

    <item>
      <title>UML速成笔记</title>
      <link>http://localhost:1313/post/uml%E9%80%9F%E6%88%90/</link>
      <pubDate>Mon, 01 Jun 2026 00:00:00 &#43;0000</pubDate>
      <author>3453434429@qq.com (ArenBase)</author>
      <guid>http://localhost:1313/post/uml%E9%80%9F%E6%88%90/</guid>
      <description>
        <![CDATA[<h1>UML速成笔记</h1><p>作者：ArenBase（3453434429@qq.com）</p>
        
          <h1 id="uml速成">
<a class="header-anchor" href="#uml%e9%80%9f%e6%88%90"></a>
UML速成
</h1><h2 id="面向对象程序设计与uml建模知识">
<a class="header-anchor" href="#%e9%9d%a2%e5%90%91%e5%af%b9%e8%b1%a1%e7%a8%8b%e5%ba%8f%e8%ae%be%e8%ae%a1%e4%b8%8euml%e5%bb%ba%e6%a8%a1%e7%9f%a5%e8%af%86"></a>
面向对象程序设计与UML建模知识
</h2><h3 id="1-面向对象程序设计基础">
<a class="header-anchor" href="#1-%e9%9d%a2%e5%90%91%e5%af%b9%e8%b1%a1%e7%a8%8b%e5%ba%8f%e8%ae%be%e8%ae%a1%e5%9f%ba%e7%a1%80"></a>
1. 面向对象程序设计基础
</h3><h4 id="11-面向对象程序设计的三大特性">
<a class="header-anchor" href="#11-%e9%9d%a2%e5%90%91%e5%af%b9%e8%b1%a1%e7%a8%8b%e5%ba%8f%e8%ae%be%e8%ae%a1%e7%9a%84%e4%b8%89%e5%a4%a7%e7%89%b9%e6%80%a7"></a>
1.1 面向对象程序设计的三大特性
</h4><ul>
<li>封装</li>
<li>继承</li>
<li>多态</li>
</ul>
<h4 id="12-面向对象的概念">
<a class="header-anchor" href="#12-%e9%9d%a2%e5%90%91%e5%af%b9%e8%b1%a1%e7%9a%84%e6%a6%82%e5%bf%b5"></a>
1.2 面向对象的概念
</h4><p><!-- raw HTML omitted -->面向对象=对象+类+继承+消息传递<!-- raw HTML omitted --> 可以说，这4个概念涉及面向对象的基本建模原则：抽象、封装、继承、分类等。</p>
        
        <hr><p>本文2026-06-01首发于<a href='http://localhost:1313/'>My Blog</a>，最后修改于2026-06-01</p>]]>
      </description>
      
        <category>其他</category>
      
    </item>
    
  </channel>
</rss>
